- EnableGodRays (EnableGodRays) <choices>
- Sets godrays state on spawn, enabled or disabled.
Warning:You can have only 40 point lights with godrays enabled simultaneously, otherwise the game will crash with this error message.
If you'll try to enable forty-first light point with enabled Godrays.
Note:Godrays are draw and process even with closed areaportals.
- Density (Density) <float>
- Density controls the length of rays/volumetric shadows. 1.0 should work in 99% cases. Good values are 0.5-1.5.
- Weight (Weight) <float>
- Weight controls the intensity of volumetric shadow. Blocking of rays by geometry. Good values are 0.1-10.
- Decay (Decay) <float>
- Decay NOT being used.
Todo: Document what does it change.
- Exposure (Exposure) <float>
- Exposure controls the intensity of rays during blending pass with main scene. 2.0 is a good start. Good values are 1.0-10.0.
- DistFactor (DistFactor) <float>
- DistFactor controls the falloff of rays/length. 1.0 is a good starting value increase or decrease in the increments of 0.1. 0.0 will make the rays dissappear only disk will be rendererd.
- ColorInner (ColorInner) <color255 + int>
- The RGB color and brightness of the inner circle. Colors and brightness must be between 0 and 255.
- ColorRays (ColorRays) <color255 + int>
- The RGB color and brightness of the rays. Colors and brightness must be between 0 and 255.
- ColorOuter (ColorOuter) <color255 + int>
- The RGB color and brightness of the outer circle. Colors and brightness must be between 0 and 255.
- DiskRadius (DiskRadius) <float>
- Radius of disk/circle of sun/point light in texturespace. 1.0 will be full screen, 0.5 is half screen, etc. 0 means don't render.
- DiskInnerSizePercent (DiskInnerSizePercent) <float>
- Disk inner circle radius is DiskRadius * DiskInnerSizePercent. 0 means don't render.
Examples
DiskInnerSizePercent - 0.75
DiskInnerSizePercent - 0.50
DiskInnerSizePercent - 0.99
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- UseToneMapRays (m_bUseToneMapRays) <choices>
Confirm:Deprecated.