tf_logic_player_destruction
		
		
		
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tf_logic_player_destruction  is a   point entity  available in 
 Team Fortress 2. 
It is the master control entity for the Player Destruction gamemode.
Keyvalues
- Prop Model Name (prop_model_name) <model path>
 - Model of prop that drops from player on death
 
- Prop Drop Sound (prop_drop_sound) <sound>
 - Sound when player drops prop
 
- Prop Pickup Sound (prop_pickup_sound) <sound>
 - Sound when player picks up prop
 
- Blue Respawn Time (blue_respawn_time) <float>
 - The base respawn time for BLU team
 
- Red Respawn Time (red_respawn_time) <float>
 - The base respawn time for RED team
 
- Min Points (min_points) <integer>
 - The minimum points to win
 
- Points Per Player (points_per_player) <integer>
 - How many points to increase the max points by per player
 
- Finale Length (finale_length) <float>
 - The amount of time from after max score is reached a team will win
 
- HUD Res File (res_file) <string>
 - What res file to use for the HUD
 
- Flag Reset Delay (in seconds) (flag_reset_delay) <integer>
 - Length of time (in seconds) before a dropped flag resets
 
- Heal Distance (heal_distance) <integer>
 - The distance for the team leader's ability to heal teammates
 
Inputs
- ScoreRedPoints
 - Score points for red.
 
- ScoreBluePoints
 - Score points for blue.
 
- EnableMaxScoreUpdating
 - Allow the max score to update based on player count.
 
- DisableMaxScoreUpdating
 - Disallow the max score from updating based on player count.
 
- SetCountdownTimer <integer>
 - Set the countdown time and start the timer.
 
- SetCountdownImage <string>
 - Set the countdown image.
 
- SetFlagResetDelay <integer>
 - Set the length of time (in seconds) before a dropped flag resets.
 
- SetPointsOnPlayerDeath <integer>
 - Set number of points per flag dropped upon player death.
 
Outputs
- OnBlueHitMaxPoints
 - Sent when Blue hits the max points.
 
- OnRedHitMaxPoints
 - Sent when Red hits the max points.
 
- OnBlueLeaveMaxPoints
 - Sent when blue goes from max points to fewer.
 
- OnRedLeaveMaxPoints
 - Sent when red goes from max points to fewer.
 
- OnBlueHitZeroPoints
 - Sent when Blue hits 0 points.
 
- OnRedHitZeroPoints
 - Sent when Red hits 0 points
 
- OnBlueHasPoints
 - Sent when Blue goes from 0 to any points
 
- OnRedHasPoints
 - Sent when Red goes from 0 to any points
 
- OnRedFinalePeriodEnd
 - Sent when the red finale period ends.
 
- OnBlueFinalePeriodEnd
 - Sent when the blue finale period ends.
 
- OnRedFirstFlagStolen
 - Sent when red's first flag gets stolen.
 
- OnRedFlagStolen
 - Sent when a flag gets stolen from red.
 
- OnRedLastFlagReturned
 - Sent when red's last stolen flag gets returned.
 
- OnBlueFirstFlagStolen
 - Sent when blue's first flag gets stolen.
 
- OnBlueFlagStolen
 - Sent when a flag gets stolen from blue.
 
- OnBlueLastFlagReturned
 - Sent when blue's last stolen flag gets returned.
 
- OnRedScoreChanged <float>
 - Sent when score changes. Is a value representing total progress from 0–1.
 
- OnBlueScoreChanged <float>
 - Sent when score changes. Is a value representing total progress from 0–1.
 
- OnCountdownTimerExpired
 - Sent when the countdown timer expires.