Template:KV Source 2 LPV and Cubemap

From Valve Developer Community
Revision as of 10:25, 11 March 2020 by Rectus (talk | contribs)
Jump to navigation Jump to search
Source 2 LPV and Cubemap:
Priority (indoor_outdoor_level) ([todo internal name (i)]) <integer>
If multiple volumes contain an object, the highest priority volume takes precedence.
  • -2 - Lowest
  • -1 - Low
  • 0 - Normal
  • 1 - High
  • 2 - Highest
Light Group (lightgroup) ([todo internal name (i)]) <string>
Semicolon-delimited list of light groups to affect.
Moveable (moveable) ([todo internal name (i)]) <boolean>
Can be moved, parented, enabled, or disabled at runtime.