Template:Hl1 kv zhlt light source

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Revision as of 06:26, 19 September 2024 by SirYodaJedi (talk | contribs)
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ZHLT light source:
ZHLT Fade <float>
ZHLT Falloff <integer>
  • 0 : Default
  • 1 : Inverse Linear
  • 2 : Inverse Square
Texlight (VHLT+) (_tex) <texture>
Treat this entity as an light_surface, using the specified texture as the emissive texture.