Logic timer
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Entity Description
Entity Name: logic_timer
An entity that fires a timer event at regular, or random, intervals. It can also be set to oscillate betweena high and low end, in which case it will fire alternating high/low outputs each time it fires.
Entity Values
Keys
- Name targetname <target_source>
- The name that other entities refer to this entity by.
- Start Disabled StartDisabled <choices>
- If Yes, this entity starts disabled.
- Use Random Time UseRandomTime <choices>
- If Yes, fires randomly at an interval from the last trigger.
- Minimum Random Interval LowerRandomBound <string>
- If 'Use Random Time' is set, this is the minimum time between timer fires. The time will be a random number between this and the 'Maximum Random Interval'.
- Maximum Random Interval UpperRandomBound <string>
- If 'Use Random Time' is set, this is the maximum time between timer fires. The time will be a random number between the 'Minimum Random Interval' and this.
- Refire Interval RefireTime <string>
- If 'Use Random Time' isn't set, this is the time between timer fires, in seconds.
Inputs
- Kill
- Removes this entity from the world.
- KillHierarchy
- Removes this entity and all its children from the world.
- AddOutput <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
- Adds an entity I/O connection to this entity. Very dangerous, use with care
- FireUser1
- Causes this entity's OnUser1 output to be fired.
- FireUser2
- Causes this entity's OnUser2 output to be fired.
- FireUser3
- Causes this entity's OnUser3 output to be fired.
- FireUser4
- Causes this entity's OnUser4 output to be fired.
- Enable
- Enable this entity.
- Disable
- Disable this entity.
- RefireTime <integer>
- Set a new Refire Interval.
- FireTimer
- Force the timer to fire immediately.
- Enable
- Enable the timer.
- Disable
- Disable the timer.
- Toggle
- Toggle the timer on/off.
- LowerRandomBound <float>
- Set a new Minimum Random Interval.
- UpperRandomBound <float>
- Set a new Maximum Random Interval.
Outputs
- OnUser1
- Fired in response to FireUser1 input.
- OnUser2
- Fired in response to FireUser2 input.
- OnUser3
- Fired in response to FireUser3 input.
- OnUser4
- Fired in response to FireUser4 input.
- OnTimer
- Fired when the timer expires.
- OnTimerHigh
- Fired every other time for an oscillating timer.
- OnTimerLow
- Fired every other time for an oscillating timer.
Flags
- Oscillator (alternates between OnTimerHigh and OnTimerLow outputs) (Default Unchecked)
- Self-explanatory.
Additional Info
- An oscillator's first output will be an OnTimerHigh output.
- Use with Logic_case for extremely random events.
- Could be used to deploy env_headcrabcanisters at random intervals, instead of using fixed delays on the inputs.