Asw pickup pistol
		
		
		
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| CASW_Pickup_Weapon_Pistol | 
It is used to spawn a pistol.
Keyvalues
- Bullets in gun (BulletsInGun) <integer>
 - Specifies the number of bullets in this pickup. On this pickup, defaults to 16 bullets.
 - Clips (Clips) <integer>
 - Specifies the number of clips in this pickup. On this pickup, defaults to 10 clip.
 - Secondary Bullets (SecondaryBullets) <integer>
 - Specifies the number secondary bullets, e.g. grenades for assault rifle. On this pickup, defaults to 0.
 - Stay in air on startup (FreezePickup) <boolean>
 - If set, this pickup won't fall to the ground when the map starts.
 
Flags
Item:
;Start Constrained : [1]
- Keeps the model from moving.
 
Outputs
Item:
- OnPlayerTouch
 - Fires when the player touches this object.
 
- OnCacheInteraction
 
 Confirm:Fires when the player proves they have 'found' this item:- Player touch (whether or not player actually acquires the item)
 - Picked up by +USE