Dod det.fgd
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This is a fgd file made for the sole purpose of detonation maps and the spawn protection wall, which were not included in the official Day of Defeat Source fgd.
a download is available here.(right click -> Save Target As)
//============================= Made by PanFrie ===============================
//
// Purpose: Day of Defeat: Source Detonation Game Files
//
//=============================================================================
@include "dod.fgd"
//-------------------------------------------------------------------------
//
// Point Classes
//
//-------------------------------------------------------------------------
@PointClass studio("models/weapons/w_tnt_grey.mdl") = dod_bomb_target : "Bomb Target"
[
targetname(target_source) : "Name" : ""
bombing_team(choices) : "Bombing Team" : 1 =
[
1 : "Both"
2 : "Allies"
3 : "Axis"
]
target_control_point(target_destination) : "Target Control Point" : ""
StartDisabled(choices) : "Start Disabled" : 0 =
[
0 : "No"
1 : "Yes"
]
angles(angle) : "Angles" : 0
output OnBombExploded(void) : "Output sent when bomb explodes"
output OnBombDefused(void) : "Output sent when bomb is defused"
output OnBombPlanted(void) : "Output sent when bomb is planted"
output OnKillPlanter(void) : "Output sent when bomb planter is killed"
output OnKillDefuser(void) : "Output sent when bomb defuser is killed"
input Enable(void) : "Input enables the bomb marker"
input Disable(void) : "Input disables the bomb marker"
]
//-------------------------------------------------------------------------
//
// Solid Classes
//
//-------------------------------------------------------------------------
@SolidClass = dod_bomb_dispenser : "Bomb Dispenser"
[
targetname(target_source) : "Name" : ""
dispense_team(choices) : "Give Bombs to team" : 0 =
[
0 : "Both"
2 : "Allies"
3 : "Axis"
]
StartDisabled(choices) : "Start Disabled" : 0 =
[
0 : "No"
1 : "Yes"
]
output OnTntPickup(void) : "Output sent when TNT is picked up"
input Enable(void) : "Input enables the dispenser"
input Disable(void) : "Input disables the dispenser"
]
@SolidClass = func_team_wall : "Spawn Protection Wall"
[
targetname(target_source) : "Name" : ""
blockteam(choices) : "Block Team" : 2 =
[
2 : "Allies"
3 : "Axis"
]
input Kill(void) : "Removes this entity from the world."
input KillHierarchy(void) : "Removes this entity and its children from the world."
input AddOutput(string): "Adds an entity I/O connection to this entity. It can be potentially very dangerous, use with care."
input FireUser1(void) : "Causes this entity's OnUser1-4 outputs to be fired."
input FireUser2(void) : "Causes this entity's OnUser1-4 outputs to be fired."
input FireUser3(void) : "Causes this entity's OnUser1-4 outputs to be fired."
input FireUser4(void) : "Causes this entity's OnUser1-4 outputs to be fired."
]