Trigger autosave

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Entity Description

Self-explanatory.

triggers an autosave Game4ever 05:07, 24 May 2006 (PDT)

Keyvalues

<boolean> If set, the save will discard any savedata from previous levels, for the purpose of keeping savegame filesizes down. Can only be safely used if there is no way for the player to return to previous levels.
  • master
<target_destination> Legacy support: The name of a master entity. If the master hasn't been activated, this entity will not activate.

Inputs

Outputs