info_goal_infected_chase
		
		
		
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| CInfoGoalInfectedChase | 
info_goal_infected_chase  is a   point entity  available in ![]()
 Left 4 Dead series. It attracts common infected like the vomit jar to give them something to do during outros. Put this in hierarchy with the escape vehicle or with a func_tracktrain to make all the infected in the map chase it!
Keyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
Inputs
- Enable
 - Start attracting all infected in the map.
 
- Disable
 - Stop attracting infected.
 
Trivia
- Bile Bombs's (weapon_vomitjar_spawn) ability to draw in infected is actually done by making use of this entity; Inputting
script Convars.SetValue("developer","2")lets you see this entity being spawned, and killed when the Bile Bomb expires.