game_text
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game_text
is an e0 available in all Template:1 games.Template:1 topicon

- The {{{engine}}} parameter is inconsistent with the name defined by the {{1}} template.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
This entity displays text on player's screens.
Key Values
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
- Target (target) <targetname>
- The targetname of an entity this entity will trigger when activated.
- Master (master) <targetname>
- Name of a master entity. If the master hasn't been activated, this entity will not activate.
- Message Name (message) <string>
- Message to be shown.
- X (0 - 1.0 = left to right) (-1 centers) (x) <string>
- Horizontal position on the player's screens to draw the text. The value should be between 0 and 1, where 0 is the far left of the screen and 1 is the far right. -1 centers the text.
- Y (0 - 1.0 = top to bottom) (-1 centers) (y) <string>
- Vertical position on the player's screens to draw the text. The value should be between 0 and 1, where 0 is the top of the screen and 1 is the bottom. -1 centers the text.
- Text Effect (effect) <choices>
- Text scan effect
# Name Description 0 Fade In/Out The whole text is faded in, and then faded out. 1 Credits 2 Scan Out The text is scanned in letter by letter, and the whole text is then faded out.
- Color1 (color) <color255>
- The primary color used by all the text effects.
- Color2 (color2) <color255>
- The scanning color for the letter being scanned if the Text Effect keyvalue is set to Scan Out—usually a different shade of Color1.
- Fade in Time (or character scan time) (fadein) <string>
- The time it should take for the text to fully fade in.
- Fade Out Time (fadeout) <string>
- The time it should take for the text to fade out, after the hold time has expired.
- Hold Time (holdtime) <string>
- The time the text should stay onscreen, after fading in, before it begins to fade out.}
- Scan time (scan effect only) (fxtime) <string>
- If the 'Text Effect' is set to Scan Out, this is the time it should take to scan out all the letters in the text.
- Text Channel (channel) <choices>
- You can have up to four individual game_text messages onscreen at once, stored in channels. Select which channel this text should be placed in, which will overwrite any active message already in that channel.
- Channel 0 to Channel 4
Flags
- All Players : [1]
- If this is not set, the message will only show to !activator.