func_mortar_field

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Revision as of 13:46, 11 February 2024 by N0one (talk | contribs) (Created page with "{{This is a|name=func_mortar_field|e2|engine=1}} It's a brush entity that has no collision. == Key Values == {{Hl1 kv targetname}} {{KV|Spread Radius|intn=m_flSpread|integer...")
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func_mortar_field is an e2 available in all Template:1 games.Template:1 topicon

Warning.pngWarning:
  • The {{{engine}}} parameter is inconsistent with the name defined by the {{1}} template.
    If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.

It's a brush entity that has no collision.

Key Values

Name (targetname) <string>
The targetname that other entities refer to this entity by.
Spread Radius (m_flSpread) <integer>
Defines the accuracy of the bombardment.
Repeat Count (m_iCount) <integer>
Determines how many bombs will be dropped per strike.
Targeting (m_fControl) <choices>
0: Random
1: Activator
2: Table
X Controller (m_iszXController) <targetname>
The name of a momentary_rot_button to provide a relative strike position on the X axis.
Y Controller (m_iszYController) <targetname>
The name of a momentary_rot_button to provide a relative strike position on the Y axis.