prop_combine_ball

From Valve Developer Community
Revision as of 12:07, 8 January 2024 by Thunder4ik (talk | contribs) (→‎See also: Unicodifying, replaced: See Also → See also)
Jump to navigation Jump to search
Not to be confused with prop_energy_ball.

prop_combine_ball is an e0 available in Half-Life 2 series Half-Life 2 series.

C++ In code, it is represented by theCPropCombineBallclass, defined in thehl2_dll\prop_combine_ball.cppfile.

Entity Description

A prop that physically simulates as a single rigid body. It can be constrained to other physics objects using hinges or other constraints. It can also be configured to break when it takes enough damage.

Keyvalues

Note.pngNote:Page left for viewable history, content moved to prop_physics

Flags

Note.pngNote:Page left for viewable history, content moved to prop_physics

Inputs

Note.pngNote:Page left for viewable history, content moved to prop_physics
Explode
Explode.

Outputs

Note.pngNote:Page left for viewable history, content moved to prop_physics

See also