Talk:Paranoia HLSDK fork
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Not a branch
This isn't an engine branch; it's just a custom renderer. I'm pretty sure it was done without engine access.
— SirYodaJedi (talk) 16:20, 26 April 2024 (PDT)
- why renderer? This is just one of the features of this fork, new entities and more, I have reversed your changes. -NOUG4AT (talk) 22:03, 26 April 2024 (PDT)
- Renderer is the part that is applicable to this page. Entities are
Paranoia-specific; Paranoia isn't a base mod. Also "Paranoia Renderer" is already an established term.
— SirYodaJedi (talk) 06:21, 27 April 2024 (PDT)
- Renderer is the part that is applicable to this page. Entities are
- Well established indeed. But is it really right to rename this to the renderer? I still doubt this, in general, I am not sure about the content of individual pages of this, it is necessary to combine and reformulate everything separately in this case.-NOUG4AT (talk) 06:39, 27 April 2024 (PDT)
- Then undo my changes, but I tried to give you my point of view.-NOUG4AT (talk) 06:40, 27 April 2024 (PDT)
- IDK, I don't really have time to investigate about it right now (where is the original Paranoia source code anyway?). For now, I made some minor changes and added "Paranoia Renderer" as an alt name for {{Parhlsdkfork}}.
— SirYodaJedi (talk) 15:46, 27 April 2024 (PDT)
- IDK, I don't really have time to investigate about it right now (where is the original Paranoia source code anyway?). For now, I made some minor changes and added "Paranoia Renderer" as an alt name for {{Parhlsdkfork}}.
- By the way, I think that the idea for a separate paranoia renderer page is correct, initially I thought that this would be part of the OpenGL page, perhaps your changes were correct, in fact I don’t have the desire to tinker with this yet, there is a lot of confusion regarding this, maybe we’ll move it to the renderer place , it’s just that now we need to reformulate the entire list of branches into forks from scratch or make an accurate hierarchy.-NOUG4AT (talk) 21:06, 27 April 2024 (PDT)