trigger_multiple

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Revision as of 13:35, 14 March 2024 by N0one (talk | contribs) (trigger_multiple (GoldSrc))
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trigger_multiple is an e2 available in all Template:1 games.Template:1 topicon

Warning.pngWarning:
  • The {{{engine}}} parameter is inconsistent with the name defined by the {{1}} template.
    If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.

This entity triggers a specified target every time its area is entered by players, monsters or pushables.

Key Values

Name (targetname) <string>
The targetname that other entities refer to this entity by.

Trigger:

Target (target) <targetname>
The targetname of an entity this entity will trigger when activated.
Delay before trigger (delay) <integer>
Delay in seconds before firing the targeted entity.
Killtarget (killtarget) <targetname>
Entity to remove when activated.
Target Path (netname) <targetname> (not in Team Fortress Classic)
Target path.
Master (master) <targetname>
Name of a master entity. If the master hasn't been activated, this entity will not activate.
Sound Style (sounds) <choices>
  • 0 : "No Sound"
Message (set sound too!) (message) <string>
Message to be shown.


Delay before reset (wait) <integer>
Time in seconds before the entity is ready to be re-triggered.

Flags

Monsters : [1]
No clients : [2]
Pushables : [4]