logic_mirror_movement
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logic_mirror_movement
is an e0 available in Mapbase and
Portal 2: Community Edition. It is also available on the code of the Source 2013 SDK, however it does not function by default. It mirrors an entity's movement to another entity.

server/logic_mirror_movement.cpp
file to the VPC! Hence it is unavailable in every game, except for 

FGD Code
@PointClass base(Targetname, Parentname) = logic_mirror_movement : "An entity that can mirror entity movement to another entity." [ m_target(target_destination) : "Target Entity" : : "Target entity." m_strMirrorTarget(target_destination) : "Mirror Target Entity" : : "Mirror target entity." m_strRemoteTarget(target_destination) : "Remote Target Entity" : : "Remote target entity." m_strMirrorRelative(target_destination) : "Mirror Relative Entity" : : "Mirror relative entity." input SetTarget(string) : "Set the Target Entity." input SetMirrorTarget(string) : "Set the Mirror Target Entity." input SetRemoteTarget(string) : "Set the Remote Target Entity." input SetMirrorRelative(string) : "Set the Mirror Relative Entity." ]
Keyvalues
- Target Entity (m_target) <targetname>
- Todo: Add proper description
- Mirror Target Entity (m_strMirrorTarget) <targetname>
- Todo: Add proper description
- Remote Target Entity (m_strRemoteTarget) <targetname>
- Todo: Add proper description
- Mirror Relative Entity (m_strMirrorRelative) <targetname>
- Todo: Add proper description
Inputs
- SetTarget <string >
- Set the Target Entity
- SetMirrorTarget <string >
- Set the Mirror Target Entity
- SetRemoteTarget <string >
- Set the Remote Target Entity
- SetMirrorRelative <string >
- Set the Mirror Relative Entity