This article's documentation is for anything that uses the Source engine. Click here for more information.

env_muzzleflash

From Valve Developer Community
Revision as of 09:23, 8 January 2024 by Thunder4ik (talk | contribs) (→‎top: Unicodifying, replaced: {{language subpage → {{langsp)
Jump to navigation Jump to search
Underlinked - Logo.png
This article needs more Wikipedia icon links to other articles to help Wikipedia icon integrate it into the encyclopedia. Please help improve this article by adding links Wikipedia icon that are relevant to the context within the existing text.
January 2024
English (en)Translate (Translate)

env_muzzleflash is an e0 available in all Source Source games. This is an entity that creates the effect of flames leaving a guns barrel when fires. This entity is useful when making your own custom-made turrets or weapons to add a realistic flame effect. Unlike env_gunfire, this does not make any bullet effects or sound.

C++ In code, it is represented by theCEnvMuzzleFlashclass, defined in theeffects.cppfile.

Keyvalues

Parent Attachment (parentattachment) ([todo internal name (i)]) <string>
The name of an attachment on the parent to hierarchically attach to.
Scale (scale) ([todo internal name (i)]) <float>
Size of the muzzle flash.


Inputs

Fire
Fires the effect once.


Outputs