env_smoketrail with default settings in action
with default settings in action
Template:Entity It creates a smoke trail.
In code, it is represented by theSmokeTrailclass, defined in thesmoke_trail.cppfile.
SmokeTrail
smoke_trail.cpp
Keyvalues
Sprite Opacity (opacity) ([todo internal name (i)]) <float> Opacity of the sprites (range from 0 - 1).
Spawn Rate (spawnrate) ([todo internal name (i)]) <float> Number of particles to emit each second.
Particle Life Time (lifetime) ([todo internal name (i)]) <float> Number of seconds until each particle dies.
Start Color (startcolor) ([todo internal name (i)]) <color255> Starting color of the emitted particles.
End Color (endcolor) ([todo internal name (i)]) <color255> Ending color of the emitted particles.
Emitter Life Time (emittime) ([todo internal name (i)]) <float> Number of seconds until the env_smoketrail stops emitting particles. 0 means never stop emitting particles.
env_smoketrail
Minimum Random Speed (minspeed) ([todo internal name (i)]) <float> Minimum randomly-directed speed to use for emitted particles.
Maximum Random Speed (maxspeed) ([todo internal name (i)]) <float> Maximum randomly-directed speed to use for emitted particles.
Minimum Directed Speed (mindirectedspeed) ([todo internal name (i)]) <float> Minimum speed along the env_smoketrail's forward direction (x axis) to use for emitted particles.
Maximum Directed Speed (maxdirectedspeed) ([todo internal name (i)]) <float> Maximum speed along the env_smoketrail's forward direction (x axis) to use for emitted particles.
Starting particle size (startsize) ([todo internal name (i)]) <float> Starting particle size.
Ending particle size (endsize) ([todo internal name (i)]) <float> Ending particle size.
Spawn radius (spawnradius) ([todo internal name (i)]) <float> Distance from env_smoketrail at which particles are emitted.
Fire Sprite (firesprite) ([todo internal name (i)]) <sprite> Deprecated.Not present in code. Sprite to use for fire particles.
Smoke Puff (smokesprite) ([todo internal name (i)]) <sprite> Deprecated.Not present in code. Sprite to use for smoke puffs.
Inputs
Outputs