Template:WeaponL4D
		
		
		
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|  Class hierarchy | 
|---|
| [[{{{class}}} ]] {{:Category:CD no superclass found in Template:CD/superclassfor {{{class}}} |:}} | 
Template:Entity Held {{{weapon}}}. For placing {{{weapon}}} spawns in a map use [[weapon_{{{weapon}}}_spawn]]
Keyvalues
- Reserve ammo (Ammo) <integer>
- Reserve ammo of the weapon.
 Note:Reserve ammo will be double of this value for some reason and cannot exceed the value of cvar Note:Reserve ammo will be double of this value for some reason and cannot exceed the value of cvar- {{{ammo_cvar}}}.
- Skin (skin) <integer>
- Selects a skin from the model's index, starting with 0.
Weapon Scipt
| {{WeaponL4D/{{{weapon}}}_script}} | 
See Also
- [[weapon_{{{weapon}}}_spawn]]
- Weapon_script
- weapon_cs_base
