Brush

From Valve Developer Community
Revision as of 09:26, 7 March 2006 by Andreasen (talk | contribs) (Redefined what a brush is.)
Jump to navigation Jump to search


A brush is a geometrical object in a map.

There are two types of brushes:

  • World brushes are solid objects that cannot be moved, destroyed or changed within the game (like most floors, walls and ceilings).
  • Brush entities are entities that depend on their geometrical volume.

All brushes start out as primitives.

See Also

Introduction to Editing

Creating Brushes