Ai changetarget

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Revision as of 06:06, 30 December 2022 by REDESAILE (talk | contribs)
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C++ Class hierarchy
CAI_ChangeTarget
CBaseEntity
C++ triggers.cpp

Template:Base point It's main use is for changing the target keyvalue of NPCs, but it can change the target of any entity if applicable. This task can also be done using AddOutput.

C++ In code, it is represented by theCAI_ChangeTargetclass, defined in thetriggers.cppfile.

Keyvalues

Target (target) <targetname>
Entity(s) that should have target changed.
NewTarget (m_iszNewTarget) <targetname>
New targetname for the targeted entity(s) to target.
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

Activate
Trigger the target change.