Zh/Shader

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Revision as of 20:47, 3 January 2023 by BlueMicro (talk | contribs) (Created page with "== 着色器 == 着色器是在GPU上运行的一套程序,用于确定应如何绘制对象。着色器替代了传统的固定渲染管线,可以实现3D图形学计算...")
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着色器

着色器是在GPU上运行的一套程序,用于确定应如何绘制对象。着色器替代了传统的固定渲染管线,可以实现3D图形学计算中的相关计算,由于其可编辑性,可以实现各种各样的图像效果而不用受显卡的固定渲染管线限制。着色器曾只存在于离线渲染(如 电影工业)领域。

  • Source 3D渲染中的所有内容都使用基于着色器绘制的方法