Move track

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Revision as of 23:23, 3 August 2011 by Mr.p.kiwi (talk | contribs) (added description - this entity has been replaced by path_tack and path_corner. Also, no longer a stub.)
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Template:Base point "Track Move Behavior" Doesn't work. It is the first in a chain of some keyframe_track, however, this entity has been probably replaced by the path_track entity. It acts in the same way the path_track is used, only with less options in how to control the train that passes on it. Therefor it is recommended to use path_tracks for higher control over the entities that will pass on it.

Keyvalues

Distance between the wheels ([todo internal name (i)]) <integer>
Distance between the wheels.
Damage done to blocking entities ([todo internal name (i)]) <integer>
Damage per second.
Turn to face down path ([todo internal name (i)]) <choices>
Whether to turn to face down path.
  • 0 : Yes
  • 1 : No
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Parentname:
Parent (parentname) <targetname>
Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
Mover:
Position Interpolator (PositionInterpolator) <choices>
Interpolation method.
  • 0 : Linear
  • 1 : Catmull-Rom Spline
KeyFrame:
Next KeyFrame (NextKey) <targetname>
Name of the next keyframe along this keyframe path.
Speed (units per second) (MoveSpeed) <integer>
KeyFrame moving speed.

Inputs

Parentname:
SetParent <stringRedirectInput/string>
Move with this entity. See Entity Hierarchy (parenting).
SetParentAttachment <stringRedirectInput/string>
Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
SetParentAttachmentMaintainOffset <stringRedirectInput/string>
As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
ClearParent
Removes this entity from the the movement hierarchy, leaving it free to move independently.

Outputs

See also