Template:O BaseNPC:ru
		
		
		
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BaseNPC:
OnDamaged- Fired when this NPC takes damage (!activator is the damage inflictor)
 OnDeath- Fired when this NPC is killed (!activator is the killer)
 OnHalfHealth- Fired when this NPC reaches half of its maximum health
 OnHearWorld- Fired when this NPC hears a sound (other than combat or the player)
 OnHearPlayer- Fired when this NPC hears the player
 OnHearCombat- Fired when this NPC hears combat sounds
 OnFoundEnemy <targetname>- Fired when this NPC establishes line of sight to its enemy
 OnLostEnemyLOS- Fired when this NPC loses line of sight to its enemy
 OnLostEnemy- Fired when this NPC loses its enemy. Usually due to the enemy being killed/removed, or because this NPC has selected a newer, more dangerous enemy
 OnFoundPlayer <targetname>- Fired when this NPC establishes line of sight to its enemy, and that enemy is a player
 OnLostPlayerLOS- Fired when this NPC loses line of sight to its enemy, and that enemy is a player
 OnLostPlayer- Fired when this NPC loses its enemy, and that enemy was a player. Usually due to the enemy being killed/removed, or because this NPC has selected a newer, more dangerous enemy
 OnDamagedByPlayer- Fired when this NPC is hurt by a player (!activator is the attacker or vehicle driver (if friendly fire))
 OnDamagedByPlayerSquad- Fired when this NPC is hurt by a player OR by one of the player's squadmates (!activator is the attacker or vehicle driver (if friendly fire))
 OnDenyCommanderUse- Fired when this NPC has refused to join the player's squad
 OnWake- Fired when this NPC comes out of a sleep state
 
Targetname:
- OnUser1 to OnUser4
 - Вызывается в ответ на входы 
FireUser; (см. Пользовательские вводы и выводы). 
- OnKilled   (in all games since 
) - Вызывается после уничтожения энтити и удаления её из игры.