Func forcefield
Jump to navigation
Jump to search
Template:Tf2 brush Its one of the few brush entities to have team filtered collisions, alongside func_respawnroomvisualizer. All teams but the team this brush entity belongs to, are blocked by it. This entity remains visible to both teams regardless of distance.

Despite the render quirk, the entity still finds moments with its team filtered collision keyvalue, often when users edit entities of an already compiled map. Some methods involved are lump file patching or SourceMod plugins.
Keyvalues
TeamNum:
- Initial Team (TeamNum) <choices>
- Which Team the entity belongs / is assigned to on spawn
- 0: None
- 1: Spectator/Halloween Souls
- 2: RED
- 3: BLU/Robots
- 5: Halloween Bosses (only in
) !FGD

Inputs

EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.