Func forcefield

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Revision as of 14:16, 5 May 2021 by Orinuse (talk | contribs) (description changed up, turns out its relevant for its team filtered option (Still a stub..))
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Stub

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Template:Tf2 brush Its one of the few brush entities to have team filtered collisions, alongside func_respawnroomvisualizer. All teams but the team this brush entity belongs to, are blocked by it. This entity remains visible to both teams regardless of distance.

Confirm:Which exactly is visible regardless of distance?

Despite the render quirk, the entity still finds moments with its team filtered collision keyvalue, often when users edit entities of an already compiled map. Some methods involved are lump file patching or SourceMod plugins.

Keyvalues

TeamNum:
Initial Team (TeamNum) <choices>
Which Team the entity belongs / is assigned to on spawn
  • 0: None
  • 1: Spectator/Halloween Souls Team Fortress 2
  • 2: RED Team Fortress 2
  • 3: BLU/Robots Team Fortress 2
  • 5: Halloween Bosses (only in Team Fortress 2) !FGD
Note.pngNote:Content moved to Rendering and studio model related KIO/Keyvalues for continuation of page history

Inputs

Note.pngNote:Content moved to Rendering and studio model related KIO/Inputs for continuation of page history

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.

Outputs