Point playermoveconstraint

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Revision as of 01:39, 20 August 2021 by Orinuse (talk | contribs) (It does work, but just with a catch; Updated the base templates)
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Template:Base point When given theTurnOninput, it constrains any players already-within a set radius around itself, then slowing them down when they get close to the edge of the radius.

Keyvalues

Radius (radius) <float>
Radius to find players to constrain.
Constraint Width (width) <float>
Width of the constraint edge. This is the distance in which to start slowing players down as they approach the edge of the radius.
Speed Factor (speedfactor) <float>
Factor applied to the player's max speed as they approach the radius edge.


Inputs

TurnOn
Start constraining any players already within the radius.
TurnOff
Stop constraining any players previously constrained.


Outputs

OnConstraintBroken
Fired when a player breaks through the constraint. Template:PlCal