Point playermoveconstraint

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Revision as of 19:37, 19 August 2021 by Orinuse (talk | contribs) (works in l4ds,; reclarifird description)
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Template:Base point When given theTurnOninput, it constrains players within a set radius around itself, then slowing them down when they get close to the edge of the radius.

Confirm: This entity does not function in Team Fortress 2.

Keyvalues

Radius ([todo internal name (i)]) <float>
Radius to constrain players to.
Constraint Width ([todo internal name (i)]) <float>
Width of the constraint edge. This is the distance in which to start slowing players down as they approach the edge of the radius.
Speed Factor ([todo internal name (i)]) <float>
Factor applied to the player's max speed as they approach the radius edge.
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

TurnOn
Start constraining any players within the radius.
TurnOff
Stop constraining any players previously constrained.


Outputs

OnConstraintBroken
Fired when a player breaks through the constraint. Template:PlCal