UTIL ValidateSoundName
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This UTIL function allocates a string to a set value if said string is a null string or simply "0". It is typically used for keeping sound names valid, as the name suggests.
Usage
void UTIL_ValidateSoundName( string_t &name, const char *defaultStr )
Examples
// If the hit sound string is not set, then play the generic hit sound. UTIL_ValidateSoundName( m_WeaponHit, "Generic.WeaponHit" ); EmitSound( m_WeaponHit );