_ballplayertoucher

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Revision as of 22:32, 23 May 2021 by Amicdict (talk | contribs) (Added targetname and parentname KVs and IOs)
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Team Fortress 2 _ballplayertoucher is a point entity available in Team Fortress 2 Team Fortress 2. Its a helper entity for thepasstime_ballentity, which spawns alongside_ballplayertoucheritself. This entity allowspasstime_ballto collide with triggers and players.

Interestingly, this entity stores the collision flagSOLID_VPHYSICSwhen not touching a trigger or player; Conversely it however stores two collision flags:FSOLID_NOT_SOLIDandSOLID_NONEwhen otherwise.

C++ In code, it is represented by theCBallPlayerToucherclass, defined in thetf_passtime_ball.cppfile.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Parentname:
Parent (parentname) <targetname>
Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.

Inputs

Parentname:
SetParent <stringRedirectInput/string>
Move with this entity. See Entity Hierarchy (parenting).
SetParentAttachment <stringRedirectInput/string>
Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
SetParentAttachmentMaintainOffset <stringRedirectInput/string>
As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
ClearParent
Removes this entity from the the movement hierarchy, leaving it free to move independently.

Outputs

OnTouch
Output sent when this entity collides with a player.