Func forcefield
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Template:Tf2 brush Its solid to players different to its own team. Unlike func_respawnroomvisualizer, this entity remains visible to both teams regardless of distance.
Keyvalues
TeamNum:
- Initial Team (TeamNum) <choices>
- Which Team the entity belongs / is assigned to on spawn
- 0: None
- 1: Spectator/Halloween Souls
- 2: RED
- 3: BLU/Robots
- 5: Halloween Bosses (only in
) !FGD

Inputs

EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.