Func nav attribute region

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Revision as of 15:47, 16 March 2021 by Orinuse (talk | contribs) (Swapped order of KV BaseEntity and KV NavAttributeRegion)
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Template:L4d2 brush It holds attributes to be applied to regions of nav areas covered by it. Attributes are automatically applied once after this entity spawns.

Keyvalues

Flags

Inputs

ApplyNavAttributes
Reapply / Remove the attributes for nav meshes covered by its volume.


Outputs

See Also