Template:KV WeaponSpawn

From Valve Developer Community
Revision as of 17:26, 1 August 2011 by Barracuda (talk | contribs) (Created page with "{{ScrollBox|title=WeaponSpawn| {{KV|Count|integer|Max number of weapons given before disappearing.}} {{KV WeaponSpawnSingle}} }}<noinclude> [[Category:Keyvalue Templates|WeaponSp...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
WeaponSpawn:
Count ([todo internal name (i)]) <integer>
Max number of weapons given before disappearing.
Weapon Skin (weaponskin) <integer> (only in Left 4 Dead 2)
Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
Glow Range (glowrange) <float> (only in Left 4 Dead 2)
Set a custom glow range for this spawner. 0 means use the default range.
Collisions (solid) <choices>
  • 0: Not Solid
  • 2: Use Bounding Box
  • 6: Use VPhysics (default)