Func tanktrain
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Template:Base brush It was meant to be a train that follows a target entity (such as the player). It was never finished and doesn't work correctly.
It was meant to be used in combination with a tanktrain_ai entity.
Bug:This entity has a hard-coded damage filter and will never die as is not properly configured to take damage in the first place. (See talk page) [todo tested in ?]
Keyvalues
Flags
Inputs
Outputs
- OnDeath
- Fired when the tank is killed.
Bug:This entity can never die without code modification. (See talk page) [todo tested in ?]