Func tanktrain

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Revision as of 11:27, 13 March 2019 by Henke37 (talk | contribs) (Explain in no uncertain terms that this entity class is broken and doesn't work.)
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Template:Base brush It was meant to be a train that follows a target entity (such as the player). It was never finished and doesn't work correctly.

It was meant to be used in combination with a tanktrain_ai entity.

Template:In code

Icon-Bug.pngBug:This entity has a hard-coded damage filter and will never die as is not properly configured to take damage in the first place. (See talk page)  [todo tested in ?]

Keyvalues

Health ([todo internal name (i)]) <integer>
Health of the tank.

Template:KV BaseTrain

Flags

Template:Fl BaseTrain

Inputs

Template:I BaseTrain

Outputs

OnDeath
Fired when the tank is killed.
Icon-Bug.pngBug:This entity can never die without code modification. (See talk page)  [todo tested in ?]

Template:O BaseTrain