Template:KV Beam
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Beam:
- Brightness (1 - 255) (renderamt) ([todo internal name (i)]) <integer>
- Misleading name; beam alpha. Invisible when set to 0.
- Damage/second (damage) ([todo internal name (i)]) <string>
- How much damage this beam does per second to things it hits when it is continually on, or instantaneously if it strikes. For continuous damage, the value should be greater than 10 or it may not work.

- Easy: 50%
- Normal: 100%
- Hard: 150%
- HDR color scale (HDRColorScale) ([todo internal name (i)]) <float>
- Value to multiply sprite color by when running in HDR mode.
- Beam clipping (ClipStyle) ([todo internal name (i)]) <choices>
- Select whether you want the beam to clip against geometry or characters.
- 0: Do not clip (default)
- 1: Clip to geometry
- 2: Clip to everything solid
- Dissolve Type (dissolvetype) ([todo internal name (i)]) <choices>
- If this beam damages and kills something, effects to show around the object.
- -1: None
- 0: Energy
- 1: Heavy Electrical
- 2: Light Electrical
- Amount of noise (0-255) (NoiseAmplitude) ([todo internal name (i)]) <float>
- The amount of noise in the beam. 0 is a perfectly straight beam, while the maximum is very jagged. Range: 0 to MAX_BEAM_NOISEAMPLITUDE.

- Texture Scroll Rate (0-100) (TextureScroll) ([todo internal name (i)]) <integer>
- Rate at which the beam texture should scroll along the beam. Range: 0 to MAX_BEAM_SCROLLSPEED.