Template:KV Shadow

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Revision as of 18:17, 13 January 2020 by Deprecated (talk | contribs) (Added prop_static behavior to Disable Shadows keyvalue)
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Shadow:
Disable Shadows (disableshadows) ([todo internal name (i)]) <boolean>
Prevents the entity from creating cheap render-to-texture shadows, or lightmap shadows if the entity is a prop_static. Does not affect shadow mapping.
Disable ShadowDepth (disableshadowdepth) ([todo internal name (i)]) <boolean> (in all games since Portal 2)
Used to disable rendering into shadow depth (for projected textures) for this entity.
Projected Texture Cache (shadowdepthnocache) ([todo internal name (i)]) <choices> (in all games since Portal 2)
Used to hint projected texture system whether it is sufficient to cache shadow volume of this entity or to force render it every frame instead.
  • 0 : Default
  • 1 : No cache - render every frame
  • 2 : Cache it - render only once
Disable flashlight (disableflashlight) ([todo internal name (i)]) <boolean> (in all games since Portal 2)
Used to disable projected texture lighting and shadows on this entity.