$decaltexture
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Template:Shaderparam It allows for a second UV channel to be defined for a model, allowing a decal texture to be placed on top of the base material. To use the parameter, the MDL must have been compiled from an FBX file and have a second UV channel defined.
Parameters and Effects
- 0 = Alpha Masked
- 1 = Multiplied
- 2 = Modulate (functions like DecalModulate, or Photoshop's Overlay blend mode)
- 3 = Additive
Note:If set to 1, $phong will not function on the material.