BTS Light Sources
Introduction
This page will show and teach you how to create the light sources found in the Behind The Scenes Areas.
Big Lamp
Create a prop_static entity set it's world model to models/props_wasteland/light_spotlight01_lamp.mdl this model is the lamp itself. The base model is models/props_wasteland/light_spotlight01_base.mdl disable shadows for both props.
Create a point_spotlight and enter the following Properties:
| Property Name | Value |
|---|---|
| Color | 250 240 205 |
| HDR color scale | .7 |
| Spotlight Width | 80 |
| Spotlight Length | Is how long the spotlight will go.
|
Create a light_spot and enter the following Properties:
| Property Name | Value |
|---|---|
| Brightness | 250 240 205 900 |
| Constant | 500000 |
Small Lamp
Create a prop_static entity set it's world model to models/props_wasteland/light_spotlight02_lamp.mdl this model is the lamp itself. The base model is models/props_wasteland/light_spotlight02_base.mdl disable shadows for both props.
Create a point_spotlight and enter the following Properties:
| Property Name | Value |
|---|---|
| Color | 250 240 205 |
| HDR color scale | .7 |
| Spotlight Width | 32 |
| Spotlight Length | Is how long the spotlight will go.
|
Create a light_spot and enter the following Properties:
| Property Name | Value |
|---|---|
| Brightness | 250 240 205 900 |
| Constant | 500000 |