Prop dynamic ornament
Jump to navigation
Jump to search
Template:Base point It is a way to attach one studio model to another as an ornament. It will render in the way that player/NPC weapons render.
Keyvalues
- Target Entity ([todo internal name (i)]) <string>
- Name of the entity that this ornament should attach to, at startup.
Flags
Inputs
- SetAttached <string >
- Attach the ornament to a different entity. Parameter should be the name of entity to attach to.
- Detach <string >
- Detach from the Target Entity and become invisible. The ornament can be re-attached with the
SetAttached
input.