Prop dynamic ornament

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Revision as of 15:43, 28 July 2011 by Barracuda (talk | contribs) (Cleanup)
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Template:Base point It is a way to attach one studio model to another as an ornament. It will render in the way that player/NPC weapons render.

Template:In code

Keyvalues

Target Entity ([todo internal name (i)]) <string>
Name of the entity that this ornament should attach to, at startup.

Template:KV prop dynamic base

Flags

Template:Fl prop dynamic base

Inputs

SetAttached <stringRedirectInput/string>
Attach the ornament to a different entity. Parameter should be the name of entity to attach to.
Detach <stringRedirectInput/string>
Detach from the Target Entity and become invisible. The ornament can be re-attached with the SetAttached input.

Template:I prop dynamic base

Outputs

Template:O prop dynamic base