Template:I visiblebrush
		
		
		
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Visible Brush:
- Alpha <integer>
 - Sets the entity's transparency to a number from 0 (invisible) to 255 (fully visible). Requires the entity to have its Render Mode (rendermode) set to a number other than 
0. 
- AlternativeSorting <boolean>
 - Swaps the rendering order of the entity. Used to attempt to fix sorting problems when rendering, for example an object rendering in front of translucent materials.
 
- Color <color255>
 - Sets an RGB color for the entity.
 
- SetDamageFilter <targetname>
 - Sets a filter for this entity for when it receives damage.
 
- EnableDamageForces
 - Allows the entity to be pushed by damage done to it (usually force amount correlates with the damage done).
 
- DisableDamageForces
 - Prevents the entity from being pushed by damage done to it.
 
- EnableShadow
 - Allows the entity to draw a render target shadow.
 
- DisableShadow
 - Prevents the entity from drawing a render target shadow.