Half-Life Level Design

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Revision as of 11:54, 28 December 2017 by Dr. Orange (talk | contribs) (Displaytitle changed from "Category:Half-Life Level Design" to "Half-Life Level Design")
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Half-Life This page contains articles relating specifically to level design for Half-Life.

Getting Started

Basic Elements

Half-Life Half-Life

Half-Life Steam Community Hub

Half-Life: Opposing Force Half-Life: Opposing Force

Half-Life: Opposing Force Steam Community Hub

Half-Life: Blue Shift Half-Life: Blue Shift

Half-Life: Blue Shift Steam Community Hub

Tutorials

Additive Information

Forge Game Data

Compiling Programs

External Resources

External Tools

General

Modelling Programs

MilkShape 3D (purchase required)

Download

Blender (free)

Download

3D Studio Max (purchase required)

Download

Texture Editors

Downloads

Hammer Editor

Replacement SDKs

J.A.C.K. A modified version of the GoldSource Engine created by Russian modders. J.A.C.K. offers many additional features for level editing and modding for Half-Life, as well as Quake 2 and 3.

SLEDGE EDITOR A replacement to Valve's GoldSource Engine, Sledge is still currently in it's Alpha form.

Subcategories

This category has only the following subcategory.

H