Env hudhint

From Valve Developer Community
Revision as of 07:18, 3 July 2018 by Ficool2 (talk | contribs) (Removed redundant information, and made it much simpler.)
Jump to navigation Jump to search

Template:Base point It is used to control the display of HUD hints, which show the player what key is bound to a particular command.

Note.pngNote:Counter-Strike: Source The HUD hints are only displayed to the activators of the I/O chain.

Keyvalues

Hint Text (localized) ([todo internal name (i)]) <string>
This should be match a HUD hint entry in hl2\resource\valve_english.txt or its localized equivalent. Example: entering "#Valve_Hint_Zoom" will display the following hint text: "%+zoom% ZOOM VIEW", with %+zoom% being the key currently bound to the zoom function.
Warning.pngWarning:Entering an unlocalized text as a hint will work, though when used in a mod you cannot make it language-specific unless you make localized text for the specified name!
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

ShowHudHint
Shows the hint message.
HideHudHint
Hides the hint message.


Outputs

See also

  • env_message - A similar entity that displays other predefined messages on the screen.

Tutorials about Env_HudHint (Russian)

Lessons created by Project-S