VMTEDIT/UI overview
< VMTEDIT
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The UI contains three major areas:
The top edge of the screen is the main menu. From here you can load and save VMT files, undo and redo actions, and configure your workspace.
- The Properties window is where the material properties are edited. Any user could set the properties to get the desired look or the material to be worked on.
Tip:You can use your scroll wheel to increase or decrease most values. There are three modifier keys to help with this:
- For increments of 0.1, use Ctrl
- For increments of 10, use ⇧ Shift
- To lock the value to 0-1, use Alt
- The engine viewport shows whatever environment the game has currently loaded. You can flip control to and from the game with F10, and maximise your view with F11.
- The preview window shows the current material as it may render. You can manipulate your view by holding
to rotate,
to zoom, and
to move on the mouse.
Note:Some shaders may not show correctly, so the effect may not be entirely accurate.
See also
Todo: Add links