VMTEDIT/UI overview

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Areas of the VMT editor To do: Update with appropriate image

The UI contains three major areas:

  1. The properties
  2. The viewport
  3. The Preview window

The top edge of the screen is the main menu. From here you can load and save VMT files, undo and redo actions, and configure your workspace.

  1. The Properties window is where the material properties are edited. Any user could set the properties to get the desired look or the material to be worked on.
    Tip.png Tip: You can use your scroll wheel to increase or decrease most values. There are three modifier keys to help with this:
    • For increments of 0.1, use Ctrl
    • For increments of 10, use Shift
    • To lock the value to 0-1, use Alt
  1. The engine viewport shows whatever environment the game has currently loaded. You can flip control to and from the game with F10, and maximise your view with F11.
  1. The preview window shows the current material as it may render. You can manipulate your view by holding LMB to rotate, RMB to zoom, and MMB to move on the mouse.
    Note.png Note: Some shaders may not show correctly, so the effect may not be entirely accurate.

See also

To do: Add links