Talk:Physics prop

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Revision as of 07:39, 6 August 2018 by Blixibon (talk | contribs)
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This is literally another name for prop_physics

LINK_ENTITY_TO_CLASS( physics_prop, CPhysicsProp );

LINK_ENTITY_TO_CLASS( prop_physics, CPhysicsProp );

LINK_ENTITY_TO_CLASS( prop_physics_override, CPhysicsProp );

Not only that, but its classname is changed back to prop_physics after spawning:

if ( FClassnameIs( this, "physics_prop" ) )

{

SetClassname( "prop_physics" );

}

Why do we need an entirely different article for this, exactly? --Blixibon (talk) 14:39, 6 August 2018 (UTC)