$maxfogdensityscalar

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Revision as of 19:08, 8 February 2018 by Payne (talk | contribs) (Added example where valve used it in l4d2)
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The $maxfogdensityscalar when specified in a VertexLitGeneric material modulates the amount of fog the material receives.

Tip.pngTip:$maxfogdensityscalar is useful for modulating lit materials in foggy maps. For example in L4D2 this makes in Hard Rain the Gas Truckstop sign visible as a landmark through opaque fog

Usage

$maxfogdensityscalar "0.97"

Caveats

Only tested in L4D2, support in other games not verified.