Counter-Strike: Global Offensive/Limitations
Jump to navigation
Jump to search
Gameplay
- Scoped AWP movespeed is glitchable by reloading before the refire animation ends. As seen here.
- Flashbangs don't blind if following flash/decoy without moving. As seen here.
- Grenades may uphold airborne players. As seen here.
Level design
- Players can drop the bomb through thin clip brushes by standing close to it.
- Flashes don't flash through the vent in cs_alley
- The block bullets texture doesn't block bullets.
- Decals become black permanently randomly. Sometimes fixes itself. Note: Has anyone confirmed if this is a hardware/graphics driver issue or if it's the game? May be related to Alt Tabbing.
- Players sometimes spawn elsewhere than spawnpoints.
- de_dust2: A tire in T spawn towards B has player collision enabled.
- The crosshair blocks the env_sun when looking directly at the sun.
- sv__grenade_trajectory only works for the server host.
- Players sometimes spawn with their viewpoint floating above the norm. As seen here.
- nav generating ignore playerclips that align with the floor, generating beyond playable areas.
- Chickens can block bullets hindering gameplay.
Sound
Distance does not affect volume. As seen here.
UI
- Overview bombsite icons align to the brush center rather than the overview txt.
- Some HUD elements disappear between matches and may be retrieved by pressing esc or the chat button.