This entity is
not in the
FGD by default.
See below for instructions on making it available.
Template:L4d2 brush It is used to designate climbable ladder areas. func_ladder brushes are automatically converted to this entity by VBSP during map compile. It doesn't exist in the FGD and is not designed to be created by Hammer.
Keyvalues
- normal.x ([todo internal name (i)]) <float>
- X normal of the ladder.
- normal.y ([todo internal name (i)]) <float>
- Y normal of the ladder.
- normal.z ([todo internal name (i)]) <float>
- Z normal of the ladder.
- team ([todo internal name (i)]) <integer>
- Team that can climb this ladder.
- 0 : Any team
- 1 : Survivors
- 2 : Infected