Env message

Template:Base point It draws a text message on player's HUD (or players' HUD's), predefined in the hl2/scripts/titles.txt file, packed inside the Steam/SteamApps/source engine.gcf.
Syntax
This text can be formatted in many different ways, according to the syntax provided in the titles.txt file. The resource/chlientscheme.res is responsible for the font family, size and weight of the message. To change the size find CenterPrintText in the res file.
If you make a standalone modification, you can of course alter this file, but as default, titles.txt contains 23 messages. Some of these tokens seems to contain pointers to any hl2/resource/hl2_%language%.txt file packed inside the Steam/SteamApps/source engine.gcf file.
| Message Value | Printed Text |
|---|---|
| CR1 | Testing 1 |
| CR2 | Testing 2 |
| CR3 | Testing 3 |
| GAMEOVER_ALLY | ASSIGNMENT: TERMINATED
SUBJECT: FREEMAN REASON: FAILURE TO PRESERVE MISSION-CRITICAL PERSONNEL |
| GAMEOVER_OBJECT | ASSIGNMENT: TERMINATED
SUBJECT: FREEMAN REASON: FAILURE TO PRESERVE MISSION-CRITICAL RESOURCES |
| GAMEOVER_TIMER | ASSIGNMENT: TERMINATED
SUBJECT: FREEMAN REASON: FAILURE TO PREVENT TIME-CRITICAL SEQUENCE |
| GAMEOVER_STUCK | ASSIGNMENT: TERMINATED
SUBJECT: FREEMAN REASON: DEMONSTRATION OF EXCEEDINGLY POOR JUDGMENT |
| CHAPTER1_TITLE | POINT INSERTION |
| CHAPTER2_TITLE | "A RED LETTER DAY" |
| CHAPTER3_TITLE | ROUTE KANAL |
| CHAPTER4_TITLE | WATER HAZARD |
| CHAPTER5_TITLE | BLACK MESA EAST |
| CHAPTER6_TITLE | "WE DON'T GO TO RAVENHOLM..." |
| CHAPTER7_TITLE | HIGHWAY 17 |
| CHAPTER8_TITLE | SANDTRAPS |
| CHAPTER9_TITLE | NOVA PROSPEKT |
| CHAPTER9A_TITLE | ENTANGLEMENT |
| CHAPTER10_TITLE | ANTICITIZEN ONE |
| CHAPTER11_TITLE | "FOLLOW FREEMAN!" |
| CHAPTER12_TITLE | OUR BENEFACTORS |
| CHAPTER13_TITLE | DARK ENERGY |
| GAMESAVED | Saved... |
| GAMETITLE | Half-Life |
Keyvalues
- Sound Effect ([todo internal name (i)]) <sound>
- When the message is shown, this sound effect will be played, originating from this entity.
- Sound Radius ([todo internal name (i)]) <choices>
- How big the radius of the sound is.
- 0 : Small Radius
- 1 : Medium Radius
- 2 : Large Radius
- 3 : Play Everywhere
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
- 1 : Play Once
- 2 : All Clients
Inputs
- ShowMessage
- Shows the message and plays the sound.
Outputs
- OnShowMessage
- Fired when the message is activated.
See also
- game_text - Similar entity that lets you define a text directly in the Hammer editor.
- env_hudhint - Similar entity that displays predefined HUD hints about controls and other things.