team_train_watcher
		
		
		
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 team_train_watcher  is a   point entity  available in 
 Team Fortress 2.
This entity consumes 1 edict slots at runtime.
Entity description
Entity that tracks the train progress through train escort maps. Adding this entity to a map makes Team Fortress 2 classify the map as a train escort (Payload) map.
For a Payload Race map, you also need a tf_logic_multiple_escort entity.
Keyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
- Start Disabled (StartDisabled) <boolean>
 - Stay dormant until activated (with the
Enableinput). 
TeamNum:
- Handle Train Movement ([todo internal name (i)]) <boolean> !FGD
 - If Yes, the watcher will handle three-speed forward movement, receding, and roll forward/back zones. Slow areas (such as for uphill) will need to be done manually by sending the watcher a SetSpeedForwardModifier input.
 
- env_spark_name ([todo internal name (i)]) <targetname> !FGD
 - The name of the env_spark for the train.
 
- Default Speed Modifier ([todo internal name (i)]) <float>
 - 0 to 1 scaling of the train's max speed. Can be adjusted with the SetSpeedForwardModifier input. Only functions with Handle Train Movement enabled.
 
Flags
Inputs
EnableDisable:
- Enable / Disable
 - Enable/disable this entity from performing its task. It might also disappear from view.
 
- SetNumTrainCappers <integer>
 - Set Number of players capping the train.
 
- SetSpeedForwardModifier <float>
 
- OnStartOvertime
 - Sets the cart to 5 seconds until recede.
 
Outputs
- OnTrainStartRecede
 - Sent when the train should start receding.