Console Command List/T

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< Console Command List
Revision as of 13:30, 28 January 2008 by Etset (talk | contribs) (created (standardization: see Console Command List))
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Command Default Cheat? Help Text
template_debug 0 None
Test_CreateEntity None
test_dispatcheffect Test a client-side dispatch effect.
Usage
test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale>
Defaults
<distance 1024> <flags 0> <magnitude 0> <scale 0>
Test_EHandle None
test_entity_blocker Test command that drops an entity blocker out in front of the player.
Test_InitRandomEntitySpawner None
Test_Loop Test_Loop <loop name> - loop back to the specified loop start point unconditionally.
Test_LoopCount Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times.
Test_LoopForNumSeconds Test_LoopForNumSeconds <loop name> - loop back to the specified start point for the specified # of seconds.
test_nav_opt 1 None
Test_ProxyToggle_EnableProxy None
Test_ProxyToggle_EnsureValue None
Test_ProxyToggle_SetValue None
Test_RandomChance Test_RandomChance <percent chance, 0-100> <token1> <token2...> - roll the dice and maybe run the command following the percentage chance.
Test_RandomizeInPVS None
Test_RandomPlayerPosition None
Test_RemoveAllRandomEntities None
Test_RunFrame None
Test_SendKey None
Test_SpawnRandomEntities None
Test_StartLoop Test_StartLoop <loop name> - denote the start of a loop. Really just defines a named point you can jump to.
Test_StartScript Start a test script running.
Test_Wait None
Test_WaitForCheckPoint None
testhudanim Test a HUD element animation. Arguments: <anim name>
testscript_debug 0 Debug test scripts.
texture_budget_background_alpha 128 How translucent the budget panel is
texture_budget_panel_bottom_of_history_fraction 0 Number between 0 and 1
texture_budget_panel_global 0 Show global times in the texture budget panel.
texture_budget_panel_height 284 Height in pixels of the budget panel
texture_budget_panel_width 512 Width in pixels of the budget panel
texture_budget_panel_x 0 Number of pixels from the left side of the game screen to draw the budget panel
texture_budget_panel_y 450 Number of pixels from the top side of the game screen to draw the budget panel
think_limit 0 Maximum think time in milliseconds, warning is printed if this is exceeded.
thirdperson Switch to third person camera.
timedemo Play a demo and report performance info.
timedemoquit Play a demo, report performance info, and then exit
timerefresh Profile the renderer.
toggleconsole Show/hide the console.
trace_report 0 None
tracer_extra 1 None