Template:I Targetname
		
		
		
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Targetname:
- Kill
 - Removes this entity from the world.
 
- KillHierarchy
 - Removes this entity and all its children from the world.
 
- AddOutput <string>
 - Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format:<key> <value>
Format:<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite> 
- FireUser1 to FireUser4
 - Fire the 
OnUseroutputs; see User Inputs and Outputs. 
- Use !FGD
 - Same as a player invoking +use; may not do anything. Can also be invoked by creating an output that does not specify an input.
This input is not included in Valve's FGDs. 
- RunScriptCode  <string> (in all games since 
) - Execute a string of script source code. Quotation marks needed when fired via console. 
Warning:Never try to pass string parameters to a script function with this input. It will corrupt the VMF structure because of the nested quotation marks, which then must be removed manually with a text editor.